Introduction to Crokinole Skills Tip 5
Last week’s tip, tip number four, was really geared toward the beginner players out there and how important it can be to focus on just getting the off, getting the opponent’s button off the board. This week’s tip is also going to be focused on getting off, but we are going to kick it up a notch and make it a bit more challenging. Let us look.
Challenging Takeouts in the 15 Circle
In last week’s tip, we encouraged you to go after the easier shot, the one you knew for sure that you could get, the one that was sitting out in the five and the ten, out in the open. This week, we are going to challenge you to go after the tougher shot, the one that sits within that 15 circle. The pegs are in the road, there is just so much more that can happen. You run the risk of the kickback, knocking your shooter into the gutter.
Now I am not telling you to ignore last week’s tip; there is still some great wisdom there, in some situations. But there is also going to be situations you will find yourself in where your only option is to go after that button in the 15. Maybe it is the only one on the board or maybe it is late in the round and you must get that one off to have any chance to win the round. Or maybe you are the type of person who just really enjoys going after that riskier shot and all the fun and entertainment that comes with watching the buttons ping pong off all those pegs.
Now, regardless of your reasoning behind going after that button that sits in the 15, here are some pointers that are going to help you be as successful as possible when you do attempt that shot.
Reverse Engineering the Shot
Any time you are taking a shot, even if it is just a simple takeout, you are going for a 20. It can be really, helpful if you have an idea in your mind’s eye of what line that you would like your shooter to take. How is it going to travel from your finger to where you would like it to end up? When we are going after a takeout, we are going to take that one step further. What I would suggest you say to yourself is like, ‘How can we reverse engineer this shot?’
For example, you have got the opponent’s button sitting somewhere in the 15. Rather than first focusing on your shooter, I would encourage you to first think about what is the path that you want your opponent’s button to travel to leave the board. So that is step one. Once we know that, we will take it back a step and you can decide how is it that you would like your shooter to travel. Then, you know what line you would like your shooter to take to successfully get that button off the board.
“So, the idea of getting these lines in your mind’s eye of what line the buttons are going to take. That was brutal! The action of those pegs banging around. Sorry, those buttons banging around inside the pegs. The pegs – I am starting over. All right. Okay, how can I help people visualize, nah stop – So that’s your drill for this week, practice taking out some of those.”